One of the other emails also mentions of a potential smuggling cache that was stored in Cell D-02-106, making it a good stop along the way.īefore leaving the tower, be sure to look around for assorted credstiks, books, a helmet in a case, plus the dead body for loot. If you didn't lockpick open some cells back in Section 01, they might be open now. Not only does it list where all the prisoners by name and their given cell, but it also allows you to unlock all three sections of D-Block's cells - including Jasper Kryx's cell at D-03-118. If you have the Theft Skill, you can accurately point out that his cell is most likely to hold a clue.įor further confirmation of where to go next, consult the D-Block Guard Post Workstation terminal. You can stand your ground on not wanting any part of it, play along, or redirect the conversation to finding Kryx's clues. Once again, Mathis will press you about his views on Delgado and a plan for getting rid of him. Otherwise, be ready with a shotgun or rapid fire weapon to deal with any that charge the narrow walkways. You can probably a snipe more than a few from your vantage point up on high if you have a good rifle. Unfortunately, the entire place is teeming with more Gryllobas. Through the next door, you'll head out onto an assortment of walkways that span the large cavern and the D-Block of cells. Mathis will point out a large guard tower that overlooks the place, making it a good first stop once you reach the cavern. The room beyond has a great view of the cell-blocks below built into the icy caverns of the planet. Over by the window, there's a dead security guard by a Prisoner Intake Workstation, that also will help you unlock the next few sealed doors by returning auxiliary power to D-Block, where Jasper Kryx was once held.īefore you leave, check to the left of the terminal to find the Surface Tension Audio Slate for more clues on the creatures digging into the prison. Head through the newly opened door and down the stairs to another control room with a few locked weapon and storage crates - as well as a few Prison Scrubs you can take with you to commemorate your trip to prison. Again, it's better to be pelted by a few rocks then get continually staggered on all sides. There's not much high ground to consider here, but there are a few high shelves to take cover on and let the creatures swarm the other rooks while you pick them off from relative safety. The place has definitely seen better days (as much as a super-max prison can see better days), and several pathways and areas are full of debris and icy rubble that's impossible to sift through.Īs you near the large open room, Delgado and Mathis will start to argue before you are again ambushed by a horde of Grylloba coming from every corner. Follow the group down the large stairwell to the main entry hall for The Lock. Once you speak to Delgado, he'll open up the gate with the key he was able to gain, and you can head inside the depths of The Lock's sprawling underground prison.ĭespite Delgado's warnings about it being just as cold inside, you won't have to worry about any status afflictions from being down in here. The prison itself is located deep underground, and the perimeter of the prison base is now in shambles, having been deserted long ago. Most of them aren't very durable, so swap to an assault rifle or shotgun to quickly mow them down with the group until they stop appearing.Īt the other end of the icy path, you'll come out upon the surface entrance to The Lock. These aggressive indigenous life forms can burrow up through the ice and snow all around you, and move frighteningly quick to close the distance. Upon arriving on the planet's surface, meet up with Delgado, and you'll have the opportunity to trade insults with the other main rook, Mathis, or stick to following orders.įollow Delgado, Mathis, and the other two nameless rooks down the icy path, and you'll be set upon by your main adversary on this planet: Gryllobas. You should also be sure to sell off any random junk you have on The Key and stock up on Digipicks from the Trade Authority, as there will be a lot to lockpick, loot, and carry while exploring the prison. The planet is incredibly inhospitable and bombarded by freezing temperatures, so it might be worth taking armor with some a good Thermal stat to stave off frostbite. While Delgado takes the other rooks down to the surface of the nearby planet Suvorov, you'll need to take your own ship down to meet him there.
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